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Article Type

Research Article

Abstract

The concept of the metaverse, which combines various technologies to create a wide range of virtual experiences, has gained significant popularity in recent years. To fully engage in these metaverse environments, users rely on access devices such as virtual reality (VR) headsets and smartphones for augmented reality (AR). These devices must be lightweight, compact, and user-friendly to ensure comfort and enhance customer satisfaction. There is a growing focus on innovating and designing products that not only meet technical requirements but also address the emotional needs of users, ultimately improving the overall experience. Selecting the ideal design for Metaverse headphones is a complex challenge due to the wide variety of available options and the diverse preferences of users. It is crucial to balance both the technical features and the emotional factors that influence customers' decisions, which can sometimes conflict with one another. This research aims to develop a novel decision-making approach to guide the selection of the most suitable design for Metaverse headphones. The study introduces two new methods, Weights by Envelope and Slope (WENSLO) and Accel-Alsina Weighted Assessment (ALWAS), applied within a neutrosophic environment for the first time. These methods are used to select design parameters and address customers' emotional needs in the creation of a new product metaverse headphones that seamlessly combine technical performance and aesthetic appeal. A sensitivity analysis and comparison tests have demonstrated the effectiveness of the proposed approach. The findings indicate that the suggested method for selecting and designing metaverse headphones is highly effective and performs well even in situations of uncertainty. This research represents a pioneering effort in developing a decision-making framework that integrates WENSLO and ALWAS methods in a neutrosophic environment to design innovative metaverse headphones that meet both technical and emotional requirements.

Keywords

Metaverse, Decision-making, Neutrosophic sets, Uncertainty, Augmented reality, Metaverse headphones

Creative Commons License

Creative Commons Attribution 4.0 International License
This work is licensed under a Creative Commons Attribution 4.0 International License.

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